GAME
ART
Tech
About
MIS-Weighted
Bidirectional Path Tracing
Unidirectional
Next Event Estimation
Russian Roulette Uni
Russian Roulette NEE
Volumetric Forward Uni
Volumetric Isotropic Uni
Volumetric Forward NEE
Volumetric Isotropic NEE
Glossy Cornell Box (MIS)
Reflective Scene
Refractive Scene
Quad Light
Ray-Triangle Intersection
UV-Mapping Quads
UV-Mapping Triangles
Normal Integrator
Ambient Occlusion Integrator
Uniform Points on the Sphere
Uniform Points on the Hemisphere
Uniform Points in a Disk
Uniform Points in a Sphere
Cosine-weighted / Hemisphere
Cosine-power-weighted / Hemi
Rectangles
Triangles
Blend Materials
Phong
Beckmann
Oren-Nayar
Odyssey Material Integrator
Odyssey (NEE)
Odyssey (MIS)
Veach Material Integrator
Veach (NEE)
Veach (MIS)
Checkerboard Texture
Stratified Sampler Checker
Stratified Sampler Ball
Halton Sampler Checker
Halton Sampler Ball
Depth of Field
Environment Maps Numbers
Environment Maps Lake
Perlin Noise
Delta Tracking Heterogeneous Uni
Ratio Tracking Heterogeneous NEE